Scp Containment Breach Omni Card

  1. Scp Containment Breach How To Get The Omni Card
  2. Scp Containment Breach Omni Card

SCP-914 how to obtain a lvl 5 card or an omni card. Question/Discussion I know it's no longer possible to obtain a lvl 4 card using 914 making it harder to obtain higher lvl cards but is it possible to get a lvl 5 card or an omni card from a lvl 3 card. Just to add it, here is every item typed out! Command for every item below is 'spawnitem (item)' Key cards: key card omni level X key card Documents: documen. Note that in this version of SCP: Containment Breach, the Level 5 Key Card and Key Card Omni perform the exact same functions, being able to unlock any and all functional Key Card doors. SCP - Containment Breach - Official News - General discussion - Collaboration -Ingame Entity Discussion - Modding - Bug reports -Old Threads; Other - General Off Topic - SCP-087-B - Other SCP Games - Foundation Discussion.

Thread will probably fall out of date real quick so just check this spreadsheet for updates: https://docs.google.com/spreadsheets/d/104-7cMJAVOwYSKXY1qQoNLKCpPQ4Aeu1DuhRwxUcZLM/Scp Containment Breach Omni Card
OmniScp Containment Breach Omni CardSo the keycard system currently implemented into Containment Breach has been broken ever since v0.7 basically. When the new zone system was introduced, keycard spawns were, and continue to be, not balanced at all to factor in this system. So right now we still random placements of level 1/2 keycards spawns in the Entrance Zone and 0 spawns of levels 3 in Light Containment, effectively making getting out of the first zone impossible without 914 or 1162.
So, initially my idea was to simply redo every keycard spawn and 914's RNG for upgrading them, however Juan brought up an alternate suggestion involving a complete revamp of how keycards work in Containment Breach.
The idea we have is to scrap the linear 1-5 card system the game currently uses in favour of keycards tied to specific room variants. For example, there would be a set of keycards for accessing containment chambers, a set for researchers, a set for security (in-game case would be to get through checkpoints), and maybe another set for technicians. Each set would contain two types of tags; one for conditional access, another for unconditional (can access every room in the specified category).
This not only allows for a more realistic keycard system, but also better paces the game. Rather than a simple 1-5 system where any numbered card can access all lower levels, this provides a good balance between what can be accessed and what cannot. There's no end-all card and instead combinations of cards are needed to gain access to more cards which all collectively allow the player to escape the facility.
This also leads us to the Omni card. We've sort of been playing around the idea of getting rid of the Omni altogether and instead bringing back SCP-005 as an all-access key, albeit with heavily nerfed spawns. At the moment this is really only an idea as we don't have that any outstanding thoughts for its implementation.

Scp Containment Breach How To Get The Omni Card


Right now we're just brainstorming possible ideas for what systems would work best for Containment Breach. Once we get some feedback on this idea (hence the purpose of this thread) implementing it should be straight forward, then it mostly comes down to deciding where to place keycard spawns. However before any of that we still need to finalize the blueprints for the revamp first while checking whether the ideas are any good to begin with.Key

Scp Containment Breach Omni Card

Even then we still haven't exactly decided on the number of keycard variants either or what exactly we're doing with the Omni, so suggestions are always welcome.