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FIRST: Download The Client. NEXT: Go To Account Center. Download the client first, above. Then, login to our Account Center using your EA/Origin account login and password. Once logged in, enter your old account login with the extension 'eu' (for example 'mynameeu') and your old password. Dark Age of Camelot hacks might include allowing you to climb mountains in Camelot that are normally impossible to climb. The most sought after DAOC hacks are the ones that allow teleportation. Tault.com can assure you if Dark Age of Camelot hacks are out there we have it. Tault and Xunleashed have merged to create a TaultUnleashed. Today we have issued 1-day suspensions to several hundred accounts found to be using radar. Going forward, any accounts confirmed as violating the Rules of Conduct in this way will be subject to long-term suspension and permanent account termination. All accounts actioned today have been sent an email to the address on file. DaocSkilla, the free Radar for Dark Age of Camelot. Projects for $30 - $250. I need a coder/programmer who can create a 3nd party softare integrated into the game, glide like, able to read the ram memory and work like a radar to see ranged ennemys on a regular basis and obviou.
Easy moneyIf you just started and you are a beginner, ask some of the people in your group that you start with for money. You might get some copper or perhaps even some gold. Note: This does not work if at a high level.
If you fight skeletons, snakes, giants, and other creatures, you might get some body parts, gems and other items to sell. Gems will give you a lot of money but body parts do not sell for as much.
Armor without payingFind skeletons, and if you can, fight them. They will be yellow if beginners. You might get some armor or cloth.
RealmsYou must at least be level 25 to fight in Realms or you will die very easily. If you are at level 20, fight in a group with your guild.

In Coruscating Mine on the bridge, if you walk very slowly over the edge near the middle you can fall onto the side of the bridge. You can cast spells on opponents, and they cannot attack you.
Shrouded IslesShrouded Isles is the most difficult place to start at because people from other places like to run in there, find the weakest person, and attack them to get experience so they can progress. Also, Shrouded Isles has the most difficult people to raise up.
Darkness FallsIf you are a low level, do not enter Darkness Falls. It is recommended that your character be at least level 25 before entering Darkness Falls. The colors for levels in Darkness Falls is as follows:
- Level 1 through 15: All purple
- Level 16 through 20: Some red and a lot purple
- Level 21 through 25: Some red and some purple
- Level 26 through 30: A little Orange and some red and purple
- Level 31 through 35: A few orange and some red and purple
- Level 36 through 40: Some blue, less orange, red, and purple
- Level 41 through 45: Some gray and blue
- Level 46 through 49: A lot gray and a few blue
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In level 15 there are yellows. If you look, there are yellows for every level in Darkness Falls from level 15 and above. Darkness Falls is one of the best places to hunt from level 15 and above, besides some select places where nice items drop.
Gaining levels
The fastest way to level is through PL (power leveling). Unfortunately this takes away from the point of the game. Also, it is hard to find someone to do it (either busy, crafting, or quitting etc.). The following areas are suggested. This applies for Midgard and 'BG' indicates a battleground.
- Level 1 through 5: Ft. Altla, Galpan, and Aheirs Landing
- Level 6 through 7: Lions Den (BG), farther out from Ft. Atla
- Level 8 through 11: Nisse's Layer (with strong group)
- Level 12 through 14: Nisse's Layer (group),Weeping Willows by Gna Faste
- Level 15 through 19: Deep Nisse (group)
- Level 20 through 22: The Cursed Tomb (group recommended)
- Level 23 through 25: Thidranki (BG)
- Level 26 through 29: Vendo's Canvern
- Level 30 through 32: Deep Vendo Cavern
- Level 33 through 34: Wilton (BG)
- Level 35 through 36: Skonka Ravine, West Skona, Varu
- Level 37 through 39: Molvik Faste (BG), Deep Varu
- Level 40 through 42: Moderngav (the place you get faction), and River Of Death
- Level 43 through 45: Levik (BG)
- Level 46 through 47: Deep Moderngav (very strong group in frontier)
- Level 48 through 50: Frontier, PoC, massacring level 50 albs, and terminating level 50 hibs
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Despite the best efforts of Sony, FIFA and other big names in the industry to transform the PC games market into something hip and trendy, a glance at this week’s US charts knocks that idea for six. Dark Age Of Camelot from Vivendi Universal Publishing has been on the top of the charts for two weeks and looks set to remain there for a while. Max Payne, Flight Simulator 2002 and Operation Flashpoint, all one-time blockbusters, are put into the shade by this RPG giant. But why the sudden B rush? After all, aren’t RPGs two a penny? Well, not quite.
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The battle for the online crown, despite valiant efforts by Asherons Call and Anarchy Online, has sat firmly on the head of Verant with EverQuest. And while it does havethe new EverQuest: Shadows of Luclin shipping in the next month or so, Dark Age Of Camelot is just B a wee bit different. Initially it feels like your standard RPG fare. Create a character, chooseyour race/class/sex, assign attributes such as skill, dexterity and charisma, and roam around the land looking for creatures (Mobs) to kill and quests to fulfil. Gain experience, become an Uber Pimp and turn the game into a fashion show. While that may seem a bit cynical, that is the basic gist of almost all on-line RPGs. Every game has its rare items (or ph4t 133t, as they say) and strutting about in your high level (hard as hell to find - so don’t even ask) suit of armour, listening to the 'ohhhhs’ and 'ahhhs’ from low-level players (or nOObs), gives some people a kick. Sad people, who really should get out more, but who have a habit of congregating in online RPGs. However, we digress...
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Mock Mythology
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Based around British, Norwegian and Celtic folklore, Dark Age Of Camelot (DAoC) is set in the Kingdom of Albion, immediately following the death of King Arthur.You enter a chaotic land, in which peace has been shattered and dark forces threaten the Kingdom. You choose to be members of one of the three Realm: striving for supremacy: The Britons the Celts, or the Norse. The Britons hail from the former kingdom of Albion, once ruled by King Arthur. The Celts are from the wild and magical western island of Hibernia. The Norse are large barbarians fron the lands to the north. So for once, rather than having some horrific fantasy names, the developers have actually opened an atlas and a history book. For example, if you play as the Britons, you will find names such as Cornwall, Salisbury Plain and Hadrian’s Wall. The land is mapped on the British Isles although they have also included the mythical land of Lyonesse, which, according to legend, connected Cornwall to the Scilly Isles. The Realm of Hibernia (Ireland) and The Realm of Midgard (Scandinavia) are mapped in a similar fashion.I But having some mock trappings If mythology doesn’t a good game make. Thankfully, the developers have gone a bit further than just pe-creating EverQuest (although the Similarities are too many to ignore well get on to that later). The whole game exemplifies the latest work in online RPGs with fully 3D rendered characters and mobs. What’s more, you can customise your armour and weapons with various dyes to create personal look. Well, we did warn I you about the fashion victims. The .sounds, too, are head and shoulders above the competition, with rain tactually sounding like a downpour f of water as opposed to the usual tropical storm Iin an oil drum.
But what separates DAoC from the others (apart from some cutting-edge graphics), is its attempt to balance a |Player vs Player (PvP) Environment with a pure co-op arena. While there are three different realms, all with enough mobs and quests to keep you locked in for ages if you so wish, each of the three is also at war with the others. Now, the main problem with PvP is either 'spawn camping’, where mid-level players wait for newcomers to log on and promptly dispatch them (these players are usually aged 12, American and are a total pain in the arse), or 'gang banging’, where a team of players will rip through a town causing chaos. On the flip side, good PvP is loads of fun. So what developer Mythic has done is create frontier areas where mid- to high-level players(usually groups) can attack an enemy’s realm. However, to stop one big group rushing about they have put in forts and keeps which need to be captured before you canadvance inland. And naturally, the further in you go, the tougher it becomes. The very far reaches are accessible by all sides, and it is not a nice place to walk about alone. And even if PvP isn’t your thing, there are still plenty of hostile mobs, quests and unpleasant dungeons where you can I co-op fight without risk of a PvP encounter.

Spot The Influence
Another good feature of DAoC is the anti-twinking. The art of twinking is when a high level or rich character player buys loads of the best kit for a new character, giving him a serious advantage over his peers. While in co-operative play the only effect on other players is a dented ego, in PvP it is seriously suss, and is regarded by many as cheating. We won’t bore you with the workings, suffice to say that if you give a low-level character high-level kit, he will break it very swiftly. OK, the system isn’t foolproof but it’s the best we’ve seen yet.
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However, it is also very apparent that the developers were one-time EverQuest fans. The interface is remarkably similar and many of the commands are the same. What’s more, they have assigned factions to mobs in an identical fashion to EverQuest. Factions are basically a grouping for different types of Mobs. So any kind of Zombie or Skeleton would be assigned to the Undead faction. The more of the undead you piss off, the more hostile future encounters will be. And visa versa.
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DAoC looks full of promise and if the sales in the US are anything to go by, it will storm the UK charts too. However, in Europe it’s coming out after the EverQuest expansion so the competition will be fierce. But it looks good, sounds good and, from what we’ve heard, plays good. Lets hope next month’s review is good.